Lesta PAINT STUDIO
Lesta PAINT STUDIO is offline programming software for painting robots. In short, this offline programming software for painting robots allows you to create, simulate and optimize painting cycles directly on the computer, without having to stop the robot in production.
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The interface of this offline programming software for painting robots consists of an interactive 3D environment in which the user can import the models of the pieces to be painted. Within this interactive environment it is possible to create painting paths with easily recallable tools, create automatic grids on surfaces, automatically generate connections between different paths, view the environment in 360° and simulate the robot’s cycle in order to check reachability limits and cycle times. For each painting path created, various parameters can be modified, including: speed, acceleration, distance from the piece, gun parameters, painting angle.
How offline programming software for painting robots works
The term “offline” indicates that programming takes place entirely within the software, on a computer, without having to stop the robot in production: the operator imports the 3D models of the pieces and, if necessary, of the entire painting booth, and builds the painting path by working in the virtual environment. Only once it has been completed and simulated is the path transferred to the real robot, ready to be executed. This approach reduces the line downtime dedicated to programming compared with programming carried out directly on the robot in the booth.
It is also possible to import the entire painting booth into Lesta PAINT STUDIO, so as to preview clearances and robot movements relative to the booth walls, masking stations and other plant elements present in the work area.
Robotic painting simulation: checking the cycle before sending it to the robot
Before sending a path to the robot, Lesta PAINT STUDIO allows you to view the 3D environment in 360° and simulate the entire painting cycle, checking the reachability limits of the robot’s axes and the expected cycle times. During simulation, you can adjust every path created by modifying speed, acceleration, distance from the piece, gun parameters and painting angle, until you obtain the desired result without having to run tests directly on the physical robot.
In addition to manually creating paths in the virtual environment, it is possible to capture the key points of a path by physically moving the robot and having it capture them in reality, then recalling and refining them in the virtual environment, or drawing 3D geometries directly in the software when the piece model is not available in another format.
Integration of Lesta PAINT STUDIO into painting systems
This offline programming software for painting robots is an accessory that can also be integrated into systems without Lesta robots, and can be integrated into liquid and powder industrial painting and finishing systems. Within a complete industrial painting system by Lesta, the paths created and validated in Lesta PAINT STUDIO can be automatically recalled by Lesta RECIPE MANAGER as part of the painting recipe assigned to each piece, while Lesta PRODUCTION MANAGER manages the production queue and the progress of the pieces along the line to which these paths are applied.
For those who need to frequently program or reprogram painting paths, for example with a variable mix of pieces, offline programming software for painting robots like Lesta PAINT STUDIO makes it possible to prepare new cycles in the office or in any case outside the painting booth, keeping the robot available for production during the programming phase.
Request a feasibility study for your offline programming software for painting robots
The Lesta technical team is available to evaluate the integration of the software into your plant, whether existing or newly built, and to train operators in using the 3D environment, from creating the first paths to managing libraries of already programmed pieces. Contact us to discuss your Ultra 2D project.

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